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Showing posts with the label Pokemon

First the Cons, now the Studios: Pandemic strikes Japan's anime industry hard

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Japan's anime studios fall victim to coronavirus disruptions 'Pokemon' and 'Sazae-san' are delayed as animators and voice artists work from home Nikkei Asian Review TOKYO -- Japan's anime industry has been plagued for years by adverse conditions: long hours in cramped studios, razor-thin profit margins, domestic labor shortages and a reliance on public fan gatherings and box office sales. But since the government declared a national state of emergency for Tokyo and other cities on April 16 in response to the novel coronavirus outbreak, urging citizens to work from home, those adversities have anime producers scrambling for new business models. Dozens of productions have been suspended indefinitely, including hit series like "Pokemon" and "One Piece"; theatrical releases in the popular "Doraemon" and "Detective Conan" franchises; and even "Sazae-san," the domestic drama that holds the Guinness Wor...

My interview for NPR on "Detective Pikachu," the first Hollywood live-action Pokemon movie

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On Pokemon for NPR

Manga & anime in Japan's Heisei era (1989 - 2019)

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Defining the Heisei Era: When anime and manga went global The Heisei Era commenced after two gods fell in rapid succession. The first, Emperor Hirohito, was no longer officially a god, having repudiated his quasi-divine status under the terms of Japan’s surrender in World War II, but he remained god-like in stature. His January death in 1989 at age 87 signaled the end of a Showa past both turbulent and glorious. It drew global attention from the world’s leaders and media, but had been widely anticipated in Japan. The other fell just one month later, in February, and his death shocked the nation. Osamu Tezuka, the beloved “god of manga,” died of stomach cancer at the age of 60. News of his declining health had been kept secret, as was then customary in Japan. Tezuka was a prolific workaholic and omnipresent television personality. He was also a licensed physician. Almost no one expected his sudden passing. The two deaths would augur a new life for Japan’s twin pop cultu...

On the death of Japan's game industry, for The Japan Times

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Localization: Has Japan lost the plot? By ROLAND KELTS Japan once ruled and defined the global gaming industry. In the arcade age, Japanese developers gave us “Pac-Man,” “Space Invaders” and “Donkey Kong.” In the era of physical consoles: “Metal Gear Solid,” “Snatcher,” “Final Fantasy” and “Silent Hill.” Japan’s creative use of technology, physical design and narrative whimsy once made it the only country in the world that consistently delivered interactive pleasures via buttons and joysticks. But as veteran American translator, localizer and voice director Jeremy Blaustein reminds me, that was a very long time ago. Since then, the Japanese gaming industry has grown increasingly marginal in the global market. Costs have soared, technologies advanced exponentially and the Americans overtook the business. Speaking at the Tokyo Game Show in 2009, game creator Keiji Inafune was unequivocal: “Japan is over,” he said. “We’re done. Our game industry is finished.”