Posts

Showing posts with the label streaming

Video of the FCCJ Tokyo presentation Anime meets Hollywood: "The Art of Blade Runner: Black Lotus" with author Roland Kelts and producer Joseph Chou

Image
I was honored to be invited back to The Foreign Correspondents' Club of Japan to talk about the explosive ties between Anime and Hollywood and launch my new book, "The Art of Blade Runner: Black Lotus." We had a great live audience of authors, journalists, club members and readers, and a wonderful clued-in Zoom crowd. For those of you who might be keen but couldn't attend or Zoom in, here's a video of the event, courtesy of the FCCJ:  

Live & Virtual Event Feb 21: Anime Meets Hollywood & "The Art of Blade Runner: Black Lotus" at the FCCJ Japan in Tokyo

Image
I'm honored and chuffed to be returning to the nearly 80 year-old Foreign Correspondents' Club of Japan, this time in their swanky new Marunouchi digs , to talk about the rising convergence of Anime & Hollywood and my new book, "The Art Blade Runner: Black Lotus," out now from Titan Books and Penguin Random House.  I'll be joined by veteran film and animation producer Joseph Chou ( The Animatrix, Halo Legends, Space Pirate Captain Harlock, Ghost in the Shell: SAC_2045, Appleseed, Ultraman , and the forthcoming Lord of the Rings anime) for a multimedia presentation rife with making-of clips, sketches and insider reveals. Print copies will be on sale for signings, and I've just learned that we will also have copies of Monkey: New Writing from Japan , the annual English-language Japanese literary journal to which I am a humble contributing editor, bowing to my dear friend, author, scholar, translator, renaissance genius, Motoyuki Shibata, who will be on ha...

My take on the year in anime for The Japan Times

Image
So long, 2022. You've been quite the year for anime... Anime continued its dominance in 2022 I used to get asked if anime would ever go mainstream. In 2022, the reverse happened: The mainstream came to anime. At the end of 2020, I wrote about the anime industry’s surprising resilience in the throes of the pandemic. Two years later, anime is being called the world’s most COVID-resistant entertainment medium: bankable content in disruptive and chaotic times. While Hollywood struggles to lure audiences back to theaters for anything that’s not a superhero epic or “Top Gun” sequel, anime is thriving everywhere you can find it: on cinema and TV screens, video and Blu-ray discs and streaming platforms. The industry saw record-breaking revenues in 2021, the most recent year for which statistics are available, growing 13.3% after contracting a meager 3.5% in peak-pandemic 2020, according to the Association of Japanese Animations. Today the market overseas is almost as large as the one in J...

Video: Interview for Hype Magazine

Image
I was recently interviewed in Tokyo by Darren Paltrowitz of Hype Magazine . He was in New York City, my former hometown.  We talked about my gig hosting the Japan Cats doc, but also a lot of stuff I hadn't planned to discuss, like pandemic work, my forthcoming Blade Runner book, the novel, the other books, my Who T-shirt and interviews with Pete Townshend, the shows "Better Call Saul," "Westworld" and "Barry"—and my cat.  Darren's opening gambit disarmed me.  Vid's up at YouTube:

Video: Japanese Pop Culture's Successes in Covid-19 for The Japan Society & The Japan-America Society of Dallas/Fort Worth

Image
Wonderful review of our panel on "Japanese Pop Culture's Successes in Covid-19" for The Japan Society and The Japan-America Society of Dallas/Fort Worth, featuring William Tsutsui, Aki Nakanishi, Seio Nakajima and me. Demon Slayer, anime vtubers, Evangelion, record-breaking sales in anime and manga, and the virtues of lockdown/isolation helped Japan's pop culture industries innovate and flourish against the odds. "The panel includes a history lesson on Japanese isolationism in the past, plenty of talk on Demon Slayer, Japanese and Western co-productions, and how the pandemic might affect Japanese entertainment in the future, among other things. At just under an hour and twenty minutes, it gives interesting insight and perspective on the issues." Thanks to Danica Davidson for the great story. Watchable here:

Anime in 2020 & 2021: My look back and ahead

Image
It would be hyperbolic to call 2020 a great year for anime. But it ended better than it began . Last April, the Japanese government’s first declaration of a state of emergency raised the specter of 2011, when the Great East Japan Earthquake, tsunami and nuclear meltdown stopped anime studios cold, forcing many to consolidate for survival and some to close for good. The triple disasters of nine years ago disrupted the industry for at least a month and took three or more to overcome. “We almost went under in 2011,” said Joseph Chou, the CEO of computer animation studio Sola Digital Arts, when I spoke to him in early May. Work had just been abruptly suspended on major shows such as “Pokemon,” “Doraemon” and “One Piece,” and his own staff were struggling to make progress on their forthcoming series, “Blade Runner: Black Lotus,” due out in spring 2021. Chou compared interrupting the production process to halting a speeding train: “You can’t go from 100 miles per hour to zero and then ex...

Sony buys anime streamer Crunchyroll for $1.2 billion; here's my take

Image
Three years ago, I asked Kun Gao, a co-founder and former CEO of anime site Crunchyroll, whether he thought the medium on which his company relied would ever go mainstream. We were sitting in what were then Crunchyroll’s headquarters on the seventh floor of the sprawling Westfield Mall building in San Francisco — a space once occupied by Microsoft. He smiled. “It’s still niche,” he said. “But it’s a pretty big niche.” Last week, Sony took a big bite into that niche by purchasing Crunchyroll from American telecoms giant AT&T’s WarnerMedia for a cool $1.2 billion. The deal puts the company Gao co-founded 14 years ago with five other computer engineering grads (and self-professed “nerds”) from the University of California, Berkeley, at the very center of Sony’s push to become a direct-to-consumer player, joining the fray with behemoths Netflix, Amazon, and Disney. Entertainment, and anime in particular, will be its cornerstone. To industry observers, Sony’s purchase, while likely over...

Japan's anime biz screams for streaming, for The Japan Times

Image
At last, Japan gets it by Roland Kelts The Japanese entertainment industry is finally growing up, says Shin Unozawa, and he should know. Unozawa joined Bandai Entertainment back in 1981, and serves as chair of the Computer Entertainment Supplier’s Association (CESA), co-hosts of the Tokyo Game Show. Now he is CEO of the recently formed Anime Consortium Japan (ACJ) — a multipartner corporation launched last November, with the goal of localizing and consolidating the digital streaming of official Japanese content. The ACJ’s lineup is top shelf: Production and advertising giants Toei, Sunrise, TMS, Aniplex, Asatsu-DK, Nihon Ad Systems and Dentsu have teamed up with major shareholders Bandai Namco Holdings and the government-sponsored Cool Japan Fund. Their primary aim is to tackle piracy and develop the first Japan-centered streaming entertainment and e-commerce platform called Daisuki. It’s as impressive as it is long overdue.